Full face helmets and suitable body armour are highly recommended. Always check the trails out on foot before hitting them at speed.
The trails are free to ride and open all year round, though may sometimes be closed for maintenance or safety reasons – please obey any signage, tape, etc.
Trail difficulty is shown using this symbol below: and a skull and crossbones symbol on the marker posts at Stile Cop.
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A smooth, wide, fast and flowing course. The original official course on the hill is aimed at intermediate riders with a series of drops and jumps all the way to the bottom. A good warm up for your first run although watch the carpet of loose pebbles during dry summer spells!
The Red Course also leads onto the following trails;
First left option off the red course, to start it gets tighter and steeper than the Red course. Then over the ‘gas line’ and into some off camber roots and flatter corners. Drop off the tree stump and into a fast rooty rattle. Jump towards the fire road then hit the tight Red course finish.
Opened in September 2012 after a long closure for upgrading & rebuilding. Walleater is the biggest trail on the hill and is a test for the best riders. Built with a more freeride feel the trail starts with a rock backed double into a short steep chute. A gap into a big left had hip brings you to a steep road gap with bermed corner dropping down to the showpiece Sky Berm. The Sky Berm is an elevated timber berm (not a wallride) which swings you right into a small drop. Land the drop and hit the rock gap into left, then right handed berms before hitting a little kicker to rejoin the Red Course.
Snakes ‘n Ladders
Head down the Red course through the large left hander and Snakes breaks right. One of the larger ladder drops on the hill sends you into the snaking steep chute. A small but sweet right hand climbing berm into a left hand hip. Elevated ladder drop into another sweet but tricky berm to finish.
Starting on the same platform as the Red Course the Black is a narrow singletrack line on one of the flatter parts of the hill. A series of small jumps, drops and rock gardens take you down the hill. Some sticky off camber sections and a steeper chute brings you into the grand finale. A step down drop into a long right hand berm with a second step down to the finish line.
A pumpstastic, jumptastic playground. Start on the push up path approx half way up and get ready to smile as you hit the flowing and progressive jumps and berms finishing with the Wallride.
The Dark Side
For years the unofficial playground for local riders, working closely with the Forestry Commission we got support to bring these trails up to specification required for the Bike Park. Head up from the main turning circle at the top of the hill to a smaller platform which opens up another range of trails;
Open, fast and fun. Full speed all the way over rock gardens, through sweeping corners, and over the flagship tabletop jump. Then into a series of tight and twisty corners, over a short sharp root section to finish.
Start on the Ridge Run and break left at the gas line, you’ll be greeted with off-camber corners and roots and a series of tight, twisty, rooty corners through the trees – things start to get trickier on this line.
Follow Alice through the looking glass for a wheels on the ground introduction into a more technical trail. With some technical corners, drops, jumps, and a lot of trees to dodge, this trail is a riot to ride – though don’t go too fast!
Named after Rocky himself, this trail started as an experiment in using bigger rocks on the hill, with a ladder drop and decent sized kicker to lead you into a fast singletrack finish.
Not-so-new anymore, this is a culmination of various ideas from elsewhere on the hill and the minds of some of our more experienced local talent. Wide and fast to start, a rock garden take you into the trees for some serious roots and the 2 fastest drops on the hill, a squirmy surface and pinball feel into the tight trees is a must for any serious rider visiting the hill. Tested and given props by Steve Peat himself in the Racers Guild Charity event in the Autumn of 2008, you’ve got to be on it to get the most out of this trail.
All of the courses end along the same track at the bottom of the hill. Head for the end of the black course and spend no more than 10 minutes pushing back up the fire road to the top. There is no uplift service, the hill just isn’t big enough.
Bike Park (orange lozenge / skull and crossbones):
- Bike parks are suitable for: riders aspiring to an elite level of technical ability; incorporates everything from full on downhill riding to ‘big air’ jumps.
- Trail and surface types: severe constructed trails and/or natural features. All sections will be challenging. Includes extreme levels of exposure or risk. Jumping ability obligatory.
- Gradients or technical trail features: will include a range of small, medium and large technical trail features, including downhill trails, freeride sections and mandatory jumps.
- Suggested fitness level: a good standard of fitness is recommended but technical skills are more important.